![]() (i'm happy to email anyone my Excel file with all the game names vs rom names, if needed)įor the games that I could not find any artwork at all for, I've setup a few standard looking sets (6 Horizontal and 6 Vertical) which gives a view as if your in an actual arcade. The games are taken from the rom set that I currently have so title names may slightly differ from the ones you have. Once placed in the Mame Artwork folder start a game and Tab to Video Options pick which one you prefer "Clear" or "glass" and then you have to make a slight adjustement within the "Slider" tab for both Screen Horizontal and Screen Vertical (usually around. These files will be ideal for use direct into Mame and on a tv with 16:9 view.Ĭontains 152 files (letter M) of bezel arts from the internet, oh plus some of my own that I've cloned into two different glass views. I've opted for the "Real Frame Clear" and "Real Frame Glass" effect and just done left and right sides rather than all round as that would just take way too long and also I found a lot of the bezels found on the internet just take up too much of the screen and to compensate this you have to change the screen size. (the art1 files included are just the originals taken from the internet).īoth mame formats 4:3 Horizontal and 3:4 Vertical have been done. ![]() If you choose to use it, submit all issues to not the RetroArch repo.These are my Mame Bezel Art files which include a "Lay" file (so can be dumped straight into the Mame artwork folder once you unzip the main folder. ![]() ![]() Here is a video of its current functionality, more will be added to allow easily making animated overlays from pictures and allowing advanced users to edit the text file directly for things that don’t have a GUI option. There is no current plan to integrate the code with RetroArch itself but the source code will run on Windows, Mac and Linux and I will maintain a Win32 binary that can be run on all Windows versions and emulated elsewhere. But there has been no good way of editing them, for the last 6 years the only way to make overlays was to edit numbers in a text file, see if they looked good and if they didn’t edit them again until they did, I found this to be quite bizarre and when I made the Palm device overlay for Mu and I made a small buggy overlay editor with an incomprehesible fixed function GUI, it was a project I tried to make in a week as a challenge to myself and as a tool to make the Palm overlay because there was no way I would have the patience to edit the text file that many times.Īt first I though no one really cared about it because whenever anyone talked about overlays it was just a border around the game screen and RetroArch wanted an excessive amount of work converting all the GUI files into text by hand, although recently I have gotten slightly bored with Palm stuff and someone was making an overlay and my editor was mentioned, since someone actually wanted an overlay editor I decided that it was worth it to finish it and make it user friendly so anyone can make a good RetroArch overlay. Since RetroArch was first running on touchscreen devices, it has been dependent on overlays for onscreen controls. ![]()
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